🛰️ Field Research Kit

Art TODO

Each kit speeds up research by 10%.

Strategic role

Accelerate research after the hub and project inputs are in place. Speed helps a busy research queue; it does not bypass a project's prerequisite research or payment.

Requirements and progression

To establish this building, you need 🏛️ Main Building level 1; 🔬 Research Hub level 1.

For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.

Power planning

The building definition has no direct structural or active power upkeep. Check the powered extractors, crafting and recruitment that support its use when planning the wider grid.

📸 Screenshot wanted: the Field Research Kit detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
StatValue
Max level1
Level 1 cost150 Silicates, 90 Metals, 60 Gas
Cost growth per level×1.28
Base build time20 s
Build time exponent2.2
Max per outpostUnlimited

Level by level

Base numbers, before any research, Race, tile or build-speed bonus.

LevelCost to reachBuild time
1150 Silicates, 90 Metals, 60 Gas2m 30s

Key: field_research_kit