📡 Forecast Station

Art TODO

Extends the weather forecast by 12 hours per level and improves its accuracy.

Strategic role

See farther ahead in the weather forecast to plan power and production. A forecast provides information rather than immunity to the predicted conditions. Building it also consumes an Advanced Sensor Core.

Requirements and progression

To establish this building, you need 🏛️ Main Building level 1; 🧠 Neural Archive level 5; research: Sensor Arrays; the Race restriction shown in the statistics below; 1 Advanced Sensor Core for construction.

For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.

Power planning

The building definition has no direct structural or active power upkeep. Check the powered extractors, crafting and recruitment that support its use when planning the wider grid.

📸 Screenshot wanted: the Forecast Station detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
StatValue
Available toThe Ancient Hegemony
Max level10
Level 1 cost180 Silicates, 160 Metals, 90 Gas
Cost growth per level×1.28
Base build time7 s
Build time exponent2.2
Max per outpostUnlimited

Level by level

Base numbers, before any research, Race, tile or build-speed bonus.

LevelCost to reachBuild time
1180 Silicates, 160 Metals, 90 Gas53s
2230 Silicates, 205 Metals, 115 Gas1m 39s
3295 Silicates, 260 Metals, 145 Gas2m 42s
4375 Silicates, 335 Metals, 190 Gas4m 01s
5485 Silicates, 430 Metals, 240 Gas5m 39s
6620 Silicates, 550 Metals, 310 Gas7m 35s
7790 Silicates, 705 Metals, 395 Gas9m 49s
81015 Silicates, 900 Metals, 505 Gas12m 23s
91295 Silicates, 1155 Metals, 650 Gas15m 16s
101660 Silicates, 1475 Metals, 830 Gas18m 29s

Key: forecast_station