+5% Gas production per level.
Amplify Gas field production when advanced inputs and upkeep are competing for supply. Include the amplifier's own grid demand in the upgrade plan.
To establish this building, you need 🏛️ Main Building level 1; 💨 Gas Vent level 5; research: Amplifier Engineering.
For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.
Built draw is the standing load; active draw is additional demand while the building works. Compare both with generation and battery discharge capacity. Higher levels can raise demand as well as output; use the level table rather than assuming a linear power cost.
📸 Screenshot wanted: the Gas Compression Hub detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
| Stat | Value |
|---|---|
| Max level | 5 |
| Level 1 cost | 500 Carbon, 440 Silicates, 380 Metals, 1240 Gas |
| Cost growth per level | ×1.8 |
| Base build time | 7 s |
| Build time exponent | 2.2 |
| Max per outpost | Unlimited |
| Power draw at level 1 (built) | 3 MW |
Base numbers, before any research, Race, tile or build-speed bonus.
| Level | Cost to reach | Build time | Power draw (built / active) |
|---|---|---|---|
| 1 | 500 Carbon, 440 Silicates, 380 Metals, 1240 Gas | 7s | 3 / 0 MW |
| 2 | 900 Carbon, 790 Silicates, 685 Metals, 2230 Gas | 16s | 3.84 / 0 MW |
| 3 | 1620 Carbon, 1425 Silicates, 1230 Metals, 4020 Gas | 29s | 4.92 / 0 MW |
| 4 | 2915 Carbon, 2565 Silicates, 2215 Metals, 7230 Gas | 48s | 6.29 / 0 MW |
| 5 | 5250 Carbon, 4620 Silicates, 3990 Metals, 13015 Gas | 1m 16s | 8.05 / 0 MW |
Key: gas_compression_hub