☢️ Reactor

Art TODO

Burns Uranium Fuel Rods for the most power of any plant. Needs Fission Physics. Stops when the rods run out.

Strategic role

Support a larger grid with crafted Fuel Rods. Secure a component supply before depending on it; a powerful generator without fuel cannot keep industry running.

Requirements and progression

To establish this building, you need 🏛️ Main Building level 1; research: Fission Physics.

For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.

Power planning

The building definition has no direct structural or active power upkeep. Check the powered extractors, crafting and recruitment that support its use when planning the wider grid.

📸 Screenshot wanted: the Reactor detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
StatValue
Max level20
Level 1 cost400 Silicates, 350 Metals
Cost growth per level×1.28
Base build time10 s
Build time exponent2.2
Max per outpost1

Level by level

Base numbers, before any research, Race, tile or build-speed bonus.

LevelCost to reachBuild time
1400 Silicates, 350 Metals1m 15s
2510 Silicates, 450 Metals2m 21s
3655 Silicates, 575 Metals3m 51s
4840 Silicates, 735 Metals5m 45s
51075 Silicates, 940 Metals8m 04s
61375 Silicates, 1205 Metals10m 50s
71760 Silicates, 1540 Metals14m 02s
82250 Silicates, 1970 Metals17m 41s
92880 Silicates, 2520 Metals21m 49s
103690 Silicates, 3230 Metals26m 25s
114720 Silicates, 4130 Metals31m 30s
126045 Silicates, 5290 Metals37m 05s
137735 Silicates, 6770 Metals43m 09s
149905 Silicates, 8665 Metals49m 44s
1512675 Silicates, 11090 Metals56m 50s
1616225 Silicates, 14200 Metals1h 04m
1720770 Silicates, 18175 Metals1h 12m
1826585 Silicates, 23260 Metals1h 21m
1934030 Silicates, 29775 Metals1h 30m
2043555 Silicates, 38110 Metals1h 40m

Key: nuclear_reactor