🚆 Regional Rail Terminus

Art TODO

Pair with a Clanmate's or your own Terminus to create a route that moves armies and cargo 2.5×–5× faster.

Strategic role

Accelerate army and cargo travel on valid links between your own or Clanmates' outposts. Plan the route network as well as the destination; the bonus depends on a usable connection.

Requirements and progression

To establish this building, you need 🏪 Trade Hub level 5; 🏛️ Main Building level 5.

For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.

Power planning

The building definition has no direct structural or active power upkeep. Check the powered extractors, crafting and recruitment that support its use when planning the wider grid.

📸 Screenshot wanted: the Regional Rail Terminus detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
StatValue
Max level10
Level 1 cost6000 Carbon, 9000 Silicates, 10000 Metals, 4000 Gas
Cost growth per level×1.28
Base build time1200 s
Build time exponent1
Max per outpost1

Level by level

Base numbers, before any research, Race, tile or build-speed bonus.

LevelCost to reachBuild time
16000 Carbon, 9000 Silicates, 10000 Metals, 4000 Gas20m 00s
224000 Carbon, 36000 Silicates, 40000 Metals, 16000 Gas40m 00s
354000 Carbon, 81000 Silicates, 90000 Metals, 36000 Gas1h 00m
496000 Carbon, 144000 Silicates, 160000 Metals, 64000 Gas1h 20m
5150000 Carbon, 225000 Silicates, 250000 Metals, 100000 Gas1h 40m
6216000 Carbon, 324000 Silicates, 360000 Metals, 144000 Gas2h 00m
7294000 Carbon, 441000 Silicates, 490000 Metals, 196000 Gas2h 20m
8384000 Carbon, 576000 Silicates, 640000 Metals, 256000 Gas2h 40m
9486000 Carbon, 729000 Silicates, 810000 Metals, 324000 Gas3h 00m
10600000 Carbon, 900000 Silicates, 1000000 Metals, 400000 Gas3h 20m

Key: regional_rail_terminus