+5% Silicate production per level.
Amplify Silicate field production to support construction-heavy plans. It multiplies a field economy you already have; develop the fields as well as the amplifier.
To establish this building, you need 🏛️ Main Building level 1; 💎 Silicate Quarry level 5; research: Amplifier Engineering.
For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.
Built draw is the standing load; active draw is additional demand while the building works. Compare both with generation and battery discharge capacity. Higher levels can raise demand as well as output; use the level table rather than assuming a linear power cost.
📸 Screenshot wanted: the Silicate Press detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
| Stat | Value |
|---|---|
| Max level | 5 |
| Level 1 cost | 440 Carbon, 480 Silicates, 320 Metals, 50 Gas |
| Cost growth per level | ×1.8 |
| Base build time | 11 s |
| Build time exponent | 2.2 |
| Max per outpost | Unlimited |
| Power draw at level 1 (built) | 3 MW |
Base numbers, before any research, Race, tile or build-speed bonus.
| Level | Cost to reach | Build time | Power draw (built / active) |
|---|---|---|---|
| 1 | 440 Carbon, 480 Silicates, 320 Metals, 50 Gas | 11s | 3 / 0 MW |
| 2 | 790 Carbon, 865 Silicates, 575 Metals, 90 Gas | 22s | 3.84 / 0 MW |
| 3 | 1425 Carbon, 1555 Silicates, 1035 Metals, 160 Gas | 38s | 4.92 / 0 MW |
| 4 | 2565 Carbon, 2800 Silicates, 1865 Metals, 290 Gas | 1m 01s | 6.29 / 0 MW |
| 5 | 4620 Carbon, 5040 Silicates, 3360 Metals, 525 Gas | 1m 37s | 8.05 / 0 MW |
Key: silicate_press