💠 Silicate Press

Art TODO

+5% Silicate production per level.

Strategic role

Amplify Silicate field production to support construction-heavy plans. It multiplies a field economy you already have; develop the fields as well as the amplifier.

Requirements and progression

To establish this building, you need 🏛️ Main Building level 1; 💎 Silicate Quarry level 5; research: Amplifier Engineering.

For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.

Power planning

Built draw is the standing load; active draw is additional demand while the building works. Compare both with generation and battery discharge capacity. Higher levels can raise demand as well as output; use the level table rather than assuming a linear power cost.

📸 Screenshot wanted: the Silicate Press detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
StatValue
Max level5
Level 1 cost440 Carbon, 480 Silicates, 320 Metals, 50 Gas
Cost growth per level×1.8
Base build time11 s
Build time exponent2.2
Max per outpostUnlimited
Power draw at level 1 (built)3 MW

Level by level

Base numbers, before any research, Race, tile or build-speed bonus.

LevelCost to reachBuild timePower draw (built / active)
1440 Carbon, 480 Silicates, 320 Metals, 50 Gas11s3 / 0 MW
2790 Carbon, 865 Silicates, 575 Metals, 90 Gas22s3.84 / 0 MW
31425 Carbon, 1555 Silicates, 1035 Metals, 160 Gas38s4.92 / 0 MW
42565 Carbon, 2800 Silicates, 1865 Metals, 290 Gas1m 01s6.29 / 0 MW
54620 Carbon, 5040 Silicates, 3360 Metals, 525 Gas1m 37s8.05 / 0 MW

Key: silicate_press