Starfall Dominion Wiki

World Map

The Starfall Dominion sector map is a circular frontier of radius 50 (101 × 101 coordinate grid from (-50, -50) to (+50, +50) centered on (0, 0)). Every coordinate within hypot(x, y) <= 50 is generated with a deterministic tile archetype, building plot cap, and hidden terrain modifiers.

Tile archetypes and terrain modifiers

Each sector tile belongs to one of seven archetypes. Building plot capacity caps the total number of non-Main-Building structures that can be constructed on that outpost.

ArchetypeBuilding plotsColonizableRegion weightRolled modifier profile
◼️ Barren Waste (barren_waste)0No0%Uninhabitable hazard zone; cannot be colonized or built upon.
▫️ Wildlands (wildlands)25Yes58%Standard balanced terrain; no baseline modifier penalties or extremes.
⛏️ Rich Vein (rich_vein)7Yes12%+120% to +300% output on one primary resource; compact 7-plot footprint.
🏭 Industrial Flats (industrial_flats)25Yes10%+30% to +100% army march speed; -15% to -40% Gas or Carbon troop upkeep.
⛰️ High Ground (high_ground)13Yes7%+20% to +30% garrison defense bonus; elevated chokepoint terrain.
🪨 Bedrock Shelf (bedrock_shelf)31Yes7%+10% to +20% garrison defense bonus; +50% to +500% structural building HP.
🌅 Fertile Basin (fertile_basin)31Yes6%+50% to +90% output on one resource; +50% to +200% Warehouse storage capacity.

Terrain surveying and intelligence

Hidden resource, defense, storage, and march-speed modifiers on a tile must be revealed by dispatching a survey mission before founding a branch outpost:

Outpost expansion and Exploration Data

Founding a new branch outpost requires three components: an open slot from the 🏗️ Colonization Hub (prerequisite: 🗼 Signal Tower level 5), sufficient account-wide Exploration Data (10 points generated per population per day, plus expedition rewards), and a settler party (Directorate Settler, Brood Seeder, Hegemony Colonist, or Colonizer C-100).

Outpost slotColonization Hub requiredStandard Exploration DataSwarm Hive Exploration Data (×0.75)Standard partySwarm Hive party
Branch 1Level 1003 settlers2 Brood Seeders (×1.5 speed)
Branch 2Level 2400030003 settlers2 Brood Seeders (×1.5 speed)
Branch 3Level 31200090003 settlers2 Brood Seeders (×1.5 speed)
Branch 4Level 432000240003 settlers2 Brood Seeders (×1.5 speed)
Branch 5Level 580000600003 settlers2 Brood Seeders (×1.5 speed)

Travel speed and logistics infrastructure

March duration between two coordinates is calculated from Euclidean tile distance divided by the slowest participating unit's speed in tiles per hour:

Map movement symbols

Every troop march, cargo shipment, survey, and colonization party renders with its vector movement glyph on the sector map and in the Military tab. Full reference: Map Symbols.

SymbolMovementDisc colourKey
AttackAttack#e06c6cattack
RaidRaid#e69a4craid
LootLoot#d9b43floot
ReinforcementReinforcement#6cc070reinforce
ScoutScout#6aa6e8scout
ReturningReturning#8a96a8return
Wounded returningWounded returning#d46aa0wounded
Cargo runCargo run#45bfa5cargo
SettlersSettlers#7a8cf0colonize
ExpeditionExpedition#b57beequest
MovementMovement#94a3b8other