Carbon

Carbon

Economic role

Carbon supports workforce recruitment, biological troop upkeep and many construction or manufacturing inputs. Swarm armies make the recurring supply particularly important: a large recruitment order is only the start of its economic cost.

Where it is spent

Fields, storage and expansion

Develop 🌿 Carbon Grove for recurring supply. The table below is one field's base output, not the outpost's net income: labor, bonuses, power availability and spending can change the usable balance.

Field upgrades use increasingly expensive cost curves. Compare another field upgrade with the wider costs of founding and staffing another outpost when local capacity is constrained. Expansion requires settlers, a Colonization Hub and account-wide Exploration Data, rather than simply buying unlimited fields.

Plan πŸ“¦ Warehouse capacity and cargo deliveries alongside output. Saving for a major purchase is easier when storage and the destination's supply chain are ready before the next production increase.

StatValue
CategoryMaterial element
Produced by🌿 Carbon Grove

Production per field

Base output of one 🌿 Carbon Grove at each level, before research, Race or tile bonuses.

LevelPer hour
130
270
3120
4180
5260
6365
7495
8665
9880
101160
111510
121965
132545
143290
154240
165455
177015
189010
1911560
2014825

Key: carbon_biomass