Metals connect the field economy to infrastructure, weapons and manufactured components. An advanced military expansion needs both the raw stock and the industrial capacity to turn it into the exact items its units consume.
Develop 🪙 Rare-Metal Mine for recurring supply. The table below is one field's base output, not the outpost's net income: labor, bonuses, power availability and spending can change the usable balance.
Field upgrades use increasingly expensive cost curves. Compare another field upgrade with the wider costs of founding and staffing another outpost when local capacity is constrained. Expansion requires settlers, a Colonization Hub and account-wide Exploration Data, rather than simply buying unlimited fields.
Plan 📦 Warehouse capacity and cargo deliveries alongside output. Saving for a major purchase is easier when storage and the destination's supply chain are ready before the next production increase.
| Stat | Value |
|---|---|
| Category | Material element |
| Produced by | 🪙 Rare-Metal Mine |
Base output of one 🪙 Rare-Metal Mine at each level, before research, Race or tile bonuses.
| Level | Per hour |
|---|---|
| 1 | 30 |
| 2 | 70 |
| 3 | 120 |
| 4 | 180 |
| 5 | 260 |
| 6 | 365 |
| 7 | 495 |
| 8 | 665 |
| 9 | 880 |
| 10 | 1160 |
| 11 | 1510 |
| 12 | 1965 |
| 13 | 2545 |
| 14 | 3290 |
| 15 | 4240 |
| 16 | 5455 |
| 17 | 7015 |
| 18 | 9010 |
| 19 | 11560 |
| 20 | 14825 |
Key: rare_metals