Screenshots wanted

The owner's shot list: every page that has a πŸ“Έ placeholder, and what the picture should show. Drop the image on the page in place of the placeholder.

PageWhat to capture
Larval Scuttlerthe Larval Scuttler card in the Barracks training list (portrait, stats and cost visible), playing The Swarm Hive.
Chitin Maulerthe Chitin Mauler card in the Barracks training list (portrait, stats and cost visible), playing The Swarm Hive.
Spore Runnerthe Spore Runner card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Swarm Hive.
Brood Titanthe Brood Titan card in the Apex Bastion training list (portrait, stats and cost visible), playing The Swarm Hive.
Syndicate Vanguardthe Syndicate Vanguard card in the Barracks training list (portrait, stats and cost visible), playing The Human Directorate.
Field Medicthe Field Medic card in the Barracks training list (portrait, stats and cost visible), playing The Human Directorate.
Assault Medicthe Assault Medic card in the Barracks training list (portrait, stats and cost visible), playing The Human Directorate.
Directorate Scoutthe Directorate Scout card in the Barracks training list (portrait, stats and cost visible), playing The Human Directorate.
Rail Guardthe Rail Guard card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Human Directorate.
Siege Foundrythe Siege Foundry card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Human Directorate.
Giga-Mechthe Giga-Mech card in the Apex Bastion training list (portrait, stats and cost visible), playing The Human Directorate.
Directorate Laborerthe Directorate Laborer card in the Constructor Nexus training list (portrait, stats and cost visible), playing The Human Directorate.
Directorate Haulerthe Directorate Hauler card in the Trade Hub training list (portrait, stats and cost visible), playing The Human Directorate.
Directorate Freighterthe Directorate Freighter card in the Trade Hub training list (portrait, stats and cost visible), playing The Human Directorate.
Aegis Runnerthe Aegis Runner card in the Barracks training list (portrait, stats and cost visible), playing The Ancient Hegemony.
Hard-Light Guardianthe Hard-Light Guardian card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Ancient Hegemony.
Phase Lancerthe Phase Lancer card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Ancient Hegemony.
Aegis Sniperthe Aegis Sniper card in the Apex Bastion training list (portrait, stats and cost visible), playing The Ancient Hegemony.
Reaper R-115the Reaper R-115 card in the Barracks training list (portrait, stats and cost visible), playing The Automaton Assembly.
Recon R-50the Recon R-50 card in the Barracks training list (portrait, stats and cost visible), playing The Automaton Assembly.
Sentry S-90the Sentry S-90 card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Automaton Assembly.
Breaker B-400the Breaker B-400 card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Automaton Assembly.
Vector V-800the Vector V-800 card in the Apex Bastion training list (portrait, stats and cost visible), playing The Automaton Assembly.
Brood Tenderthe Brood Tender card in the Constructor Nexus training list (portrait, stats and cost visible), playing The Swarm Hive.
Spore Carrierthe Spore Carrier card in the Trade Hub training list (portrait, stats and cost visible), playing The Swarm Hive.
Swarm Heavy Freighterthe Swarm Heavy Freighter card in the Trade Hub training list (portrait, stats and cost visible), playing The Swarm Hive.
Hegemony Technicianthe Hegemony Technician card in the Constructor Nexus training list (portrait, stats and cost visible), playing The Ancient Hegemony.
Hegemony Transportthe Hegemony Transport card in the Trade Hub training list (portrait, stats and cost visible), playing The Ancient Hegemony.
Hegemony Heavy Freighterthe Hegemony Heavy Freighter card in the Trade Hub training list (portrait, stats and cost visible), playing The Ancient Hegemony.
Servitor S-10the Servitor S-10 card in the Constructor Nexus training list (portrait, stats and cost visible), playing The Automaton Assembly.
Hauler H-20the Hauler H-20 card in the Trade Hub training list (portrait, stats and cost visible), playing The Automaton Assembly.
Freighter F-200the Freighter F-200 card in the Trade Hub training list (portrait, stats and cost visible), playing The Automaton Assembly.
Directorate Settlerthe Directorate Settler card in the Colonization Hub training list (portrait, stats and cost visible), playing The Human Directorate.
Brood Seederthe Brood Seeder card in the Colonization Hub training list (portrait, stats and cost visible), playing The Swarm Hive.
Hegemony Colonistthe Hegemony Colonist card in the Colonization Hub training list (portrait, stats and cost visible), playing The Ancient Hegemony.
Colonizer C-100the Colonizer C-100 card in the Colonization Hub training list (portrait, stats and cost visible), playing The Automaton Assembly.
Directorate Breacherthe Directorate Breacher card in the Siege Workshop training list (portrait, stats and cost visible), playing The Human Directorate.
Swarm Borerthe Swarm Borer card in the Siege Workshop training list (portrait, stats and cost visible), playing The Swarm Hive.
Hegemony Breakerthe Hegemony Breaker card in the Siege Workshop training list (portrait, stats and cost visible), playing The Ancient Hegemony.
Wrecker W-500the Wrecker W-500 card in the Siege Workshop training list (portrait, stats and cost visible), playing The Automaton Assembly.
Reaper R-115 Β· Energythe Reaper R-115 Β· Energy card in the Barracks training list (portrait, stats and cost visible), playing The Automaton Assembly.
Reaper R-115 Β· Ordnancethe Reaper R-115 Β· Ordnance card in the Barracks training list (portrait, stats and cost visible), playing The Automaton Assembly.
πŸ›οΈ Main Buildingthe Main Building detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ› οΈ Constructor Nexusthe Constructor Nexus detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ“¦ Warehousethe Warehouse detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
βš”οΈ Barracksthe Barracks detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
🏭 Fabricatorthe Fabricator detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ—ΊοΈ War Roomthe War Room detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ›‘οΈ Perimeter Shieldthe Perimeter Shield detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ”₯ Generatorthe Generator detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
β˜€οΈ Solar Panelthe Solar Panel detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ”‹ Batterythe Battery detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
☒️ Reactorthe Reactor detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
🧠 Neural Archivethe Neural Archive detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ”© Tech Forgethe Tech Forge detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
βš™οΈ Engineering Baythe Engineering Bay detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ’ͺ Elite Training Baythe Elite Training Bay detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ‘‘ Apex Bastionthe Apex Bastion detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸͺ€ Perimeter Trapthe Perimeter Trap detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
🎯 Defensive Turretthe Defensive Turret detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸš€ Launch Baythe Launch Bay detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
β€οΈβ€πŸ©Ή Bio-Recovery Wardthe Bio-Recovery Ward detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ•ΉοΈ Command Interfacethe Command Interface detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸͺ Trade Hubthe Trade Hub detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ’± Exchange Nexusthe Exchange Nexus detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
🌐 Global Commerce Exchangethe Global Commerce Exchange detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸš† Regional Rail Terminusthe Regional Rail Terminus detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
🚩 Forward Operating Basethe Forward Operating Base detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ›‘οΈ Bunkerthe Bunker detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ•ŠοΈ Diplomatic Relaythe Diplomatic Relay detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ“‘ Signal Towerthe Signal Tower detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ—οΈ Colonization Hubthe Colonization Hub detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ‘‘ Grand Nexusthe Grand Nexus detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
⏳ Chronos Corethe Chronos Core detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
🧫 Biomass Distillerythe Biomass Distillery detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ’  Silicate Pressthe Silicate Press detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ”₯ Alloy Foundrythe Alloy Foundry detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸŒ€ Gas Compression Hubthe Gas Compression Hub detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ“‘ Forecast Stationthe Forecast Station detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ”¬ Research Hubthe Research Hub detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ›°οΈ Field Research Kitthe Field Research Kit detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
🏭 Siege Workshopthe Siege Workshop detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ›οΈ Collector Spirethe Collector Spire detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ“‹ Shift Officethe Shift Office detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
🧠 Compute Corethe Compute Core detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ₯š Brood Chamberthe Brood Chamber detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
🌿 Carbon Grovethe Carbon Grove detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ’Ž Silicate Quarrythe Silicate Quarry detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸͺ™ Rare-Metal Minethe Rare-Metal Mine detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
πŸ’¨ Gas Ventthe Gas Vent detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
The Human Directoratethe Human Directorate card on the Race select screen, and a colony of this Race a few days in (its own buildings visible).
The Swarm Hivethe Swarm Hive card on the Race select screen, and a colony of this Race a few days in (its own buildings visible).
The Ancient Hegemonythe Ancient Hegemony card on the Race select screen, and a colony of this Race a few days in (its own buildings visible).
The Automaton Assemblythe Automaton Assembly card on the Race select screen, and a colony of this Race a few days in (its own buildings visible).
Map symbolsthe world map with several troop movements on it (attack, raid, reinforcement, returning), and the same rows in the Military tab, with their symbols and colours clearly visible.