Hegemony Technician

Art TODO

Efficient specialist. Low food upkeep and energy protection, offset by costly, slow training. Unarmed.

Role and tactics

Staff the outpost's economy with this worker. Labor supports production, construction, crafting and training; a growing settlement needs workers as well as new buildings. Workers are an economic investment rather than a replacement for combat troops.

Recruitment and sustainment

Train at 🛠️ Constructor Nexus. The baseline for one unit is 16 seconds at trainer level 1, or 13 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Hegemony Technician card in the Constructor Nexus training list (portrait, stats and cost visible), playing The Ancient Hegemony.
StatValue
RaceThe Ancient Hegemony
RoleWorker
Training tierT1
Trained at🛠️ Constructor Nexus
Offense1 (Kinetic melee)
Kinetic defense8
Energy defense16
Ordnance defense7
Speed80 tiles/hour
Carry capacity0
Training time16 s per unit
Cost per unit25 Carbon, 25 Silicates, 15 Metals
Component cost per unitNone
Upkeep per hour0.4 Carbon

Key: concord_technician