Siege unit. Survivors damage the target building.
Bring this unit when the objective includes structural damage. Siege damage is delivered by survivors after combat, so pair siege engines with troops that can win the battle rather than sending an unsupported demolition force.
Its highest per-unit defense is against energy attacks; its lowest is against kinetic. Reinforce the weaker matchup with suitable defenders instead of assuming one troop type covers every threat.
For a different attack category in this Race's roster, compare Syndicate Vanguard, Field Medic, Assault Medic. Mixing categories changes which enemy defenses matter; it is not a free damage bonus.
Train at 🏭 Siege Workshop after completing Directorate Breacher Protocols research. The baseline for one unit is 418 seconds at trainer level 1, or 318 seconds at level 10, before labor and other training modifiers.
Higher trainer levels shorten the queue but do not remove recruitment costs. Prepare the required whole components at the 🏭 Fabricator before recruiting. Keep the hourly upkeep listed below funded as the force grows.
Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.
📸 Screenshot wanted: the Directorate Breacher card in the Siege Workshop training list (portrait, stats and cost visible), playing The Human Directorate.
| Stat | Value |
|---|---|
| Race | The Human Directorate |
| Role | Siege |
| Training tier | T3 |
| Trained at | 🏭 Siege Workshop |
| Offense | 90 (Heavy ordnance) |
| Kinetic defense | 45 |
| Energy defense | 113 |
| Ordnance defense | 79 |
| Speed | 25 tiles/hour |
| Carry capacity | 0 |
| Training time | 418 s per unit |
| Cost per unit | 895 Silicates, 995 Metals, 400 Gas |
| Component cost per unit | 1 Fissile charge |
| Upkeep per hour | 3 Gas |
| Siege damage per surviving unit | 20 |
Key: directorate_breacher