Larval Scuttler

Art TODO

Cheap, weak and fast to make. Strong in large numbers.

Role and tactics

Use this unit in an attacking force or defending garrison. Choose its damage category against the enemy's defenses, and compare its protection with the attacks you expect to face.

Its highest per-unit defense is against kinetic attacks; its lowest is against energy. Reinforce the weaker matchup with suitable defenders instead of assuming one troop type covers every threat.

For a different attack category in this Race's roster, compare Spore Runner. Mixing categories changes which enemy defenses matter; it is not a free damage bonus.

Recruitment and sustainment

Train at ⚔️ Barracks. The baseline for one unit is 17 seconds at trainer level 1, or 13 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Larval Scuttler card in the Barracks training list (portrait, stats and cost visible), playing The Swarm Hive.
StatValue
RaceThe Swarm Hive
RoleCombat
Training tierT1
Trained at⚔️ Barracks
Offense24 (Kinetic melee)
Kinetic defense12
Energy defense2
Ordnance defense8
Speed137 tiles/hour
Carry capacity60
Training time17 s per unit
Cost per unit35 Carbon, 10 Silicates
Component cost per unitNone
Upkeep per hour0.5 Carbon

Key: larval_scuttler