Phase Lancer

Art TODO

Fast energy cavalry. A strong raider.

Role and tactics

Use this unit in an attacking force or defending garrison. Choose its damage category against the enemy's defenses, and compare its protection with the attacks you expect to face.

Its highest per-unit defense is against energy attacks; its lowest is against kinetic. Reinforce the weaker matchup with suitable defenders instead of assuming one troop type covers every threat.

For a different attack category in this Race's roster, compare Aegis Runner, Aegis Sniper. Mixing categories changes which enemy defenses matter; it is not a free damage bonus.

Recruitment and sustainment

Train at 💪 Elite Training Bay after completing Phase Lancer Protocols research. The baseline for one unit is 125 seconds at trainer level 1, or 96 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. Prepare the required whole components at the 🏭 Fabricator before recruiting. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Phase Lancer card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Ancient Hegemony.
StatValue
RaceThe Ancient Hegemony
RoleCombat
Training tierT2
Trained at💪 Elite Training Bay
Offense210 (Energy plasma)
Kinetic defense90
Energy defense309
Ordnance defense169
Speed182 tiles/hour
Carry capacity65
Training time125 s per unit
Cost per unit545 Metals, 730 Gas
Component cost per unit1 Hardlight prism, 1 Plasma core
Upkeep per hour3 Gas

Key: phase_lancer