Heavy railgun infantry. Strong defender against fast units and swarms.
Use this unit in an attacking force or defending garrison. Choose its damage category against the enemy's defenses, and compare its protection with the attacks you expect to face.
Its highest per-unit defense is against kinetic attacks; its lowest is against energy. Reinforce the weaker matchup with suitable defenders instead of assuming one troop type covers every threat.
For a different attack category in this Race's roster, compare Syndicate Vanguard, Field Medic, Assault Medic. Mixing categories changes which enemy defenses matter; it is not a free damage bonus.
Train at 💪 Elite Training Bay after completing Rail Guard Protocols research. The baseline for one unit is 106 seconds at trainer level 1, or 81 seconds at level 10, before labor and other training modifiers.
Higher trainer levels shorten the queue but do not remove recruitment costs. Prepare the required whole components at the 🏭 Fabricator before recruiting. Keep the hourly upkeep listed below funded as the force grows.
Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.
📸 Screenshot wanted: the Rail Guard card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Human Directorate.
| Stat | Value |
|---|---|
| Race | The Human Directorate |
| Role | Combat |
| Training tier | T2 |
| Trained at | 💪 Elite Training Bay |
| Offense | 180 (Energy plasma) |
| Kinetic defense | 98 |
| Energy defense | 75 |
| Ordnance defense | 86 |
| Speed | 140 tiles/hour |
| Carry capacity | 100 |
| Training time | 106 s per unit |
| Cost per unit | 375 Silicates, 340 Metals, 205 Gas |
| Component cost per unit | 1 Magnetic rail core |
| Upkeep per hour | 3 Gas |
Key: rail_guard