Spore Runner

Art TODO

Fast energy attacker with light armor.

Role and tactics

Use this unit in an attacking force or defending garrison. Choose its damage category against the enemy's defenses, and compare its protection with the attacks you expect to face.

This unit also qualifies for dedicated scout missions. Use information from reconnaissance to choose a force and attack category rather than guessing from the target's Race.

Its highest per-unit defense is against ordnance attacks; its lowest is against energy. Reinforce the weaker matchup with suitable defenders instead of assuming one troop type covers every threat.

For a different attack category in this Race's roster, compare Larval Scuttler, Chitin Mauler, Brood Titan. Mixing categories changes which enemy defenses matter; it is not a free damage bonus.

Recruitment and sustainment

Train at 💪 Elite Training Bay after completing Spore Runner Protocols research. The baseline for one unit is 71 seconds at trainer level 1, or 54 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. Prepare the required whole components at the 🏭 Fabricator before recruiting. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Spore Runner card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Swarm Hive.
StatValue
RaceThe Swarm Hive
RoleCombat
Training tierT2
Trained at💪 Elite Training Bay
Offense225 (Energy plasma)
Kinetic defense75
Energy defense68
Ordnance defense94
Speed117 tiles/hour
Carry capacity80
Training time71 s per unit
Cost per unit540 Carbon, 250 Gas
Component cost per unit1 Neuro toxin gland
Upkeep per hour3 Carbon

Key: spore_runner