☀️ Solar Panel

Art TODO

Generates power from 06:00 to 18:00 world time, strongest at noon and nothing at night. No fuel.

Strategic role

Reduce fuel dependence during daylight, with batteries or fueled generation covering darkness. Output changes with world time, so noon's surplus is not a safe estimate of overnight capacity.

Requirements and progression

To establish this building, you need 🏛️ Main Building level 1; research: Photovoltaics.

For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.

Power planning

The building definition has no direct structural or active power upkeep. Check the powered extractors, crafting and recruitment that support its use when planning the wider grid.

📸 Screenshot wanted: the Solar Panel detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
StatValue
Max level20
Level 1 cost80 Silicates, 70 Metals
Cost growth per level×1.28
Base build time4 s
Build time exponent2.2
Max per outpost3

Level by level

Base numbers, before any research, Race, tile or build-speed bonus.

LevelCost to reachBuild time
180 Silicates, 70 Metals30s
2100 Silicates, 90 Metals57s
3130 Silicates, 115 Metals1m 32s
4170 Silicates, 145 Metals2m 18s
5215 Silicates, 190 Metals3m 14s
6275 Silicates, 240 Metals4m 20s
7350 Silicates, 310 Metals5m 37s
8450 Silicates, 395 Metals7m 04s
9575 Silicates, 505 Metals8m 44s
10740 Silicates, 645 Metals10m 34s
11945 Silicates, 825 Metals12m 36s
121210 Silicates, 1060 Metals14m 50s
131545 Silicates, 1355 Metals17m 16s
141980 Silicates, 1735 Metals19m 54s
152535 Silicates, 2220 Metals22m 44s
163245 Silicates, 2840 Metals25m 47s
174155 Silicates, 3635 Metals29m 02s
185315 Silicates, 4650 Metals32m 30s
196805 Silicates, 5955 Metals36m 11s
208710 Silicates, 7620 Metals40m 05s

Key: solar_panel