Founds a new hive. Unarmed, but grown fast and cheap; a party of 2 is enough (Rapid Expansion).
Found a branch with a party of 2 settlers. Successful founding consumes the party. Secure an authorized Exploration Data slot and enough Colonization Hub capacity before training an expedition you cannot yet dispatch.
Train at 🏗️ Colonization Hub. The baseline for one unit is 160 seconds at trainer level 1, or 122 seconds at level 10, before labor and other training modifiers.
Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.
Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.
📸 Screenshot wanted: the Brood Seeder card in the Colonization Hub training list (portrait, stats and cost visible), playing The Swarm Hive.
| Stat | Value |
|---|---|
| Race | The Swarm Hive |
| Role | Settler |
| Training tier | T1 |
| Trained at | 🏗️ Colonization Hub |
| Offense | 10 (Kinetic melee) |
| Kinetic defense | 10 |
| Energy defense | 10 |
| Ordnance defense | 10 |
| Speed | 60 tiles/hour |
| Carry capacity | 0 |
| Training time | 160 s per unit |
| Cost per unit | 300 Carbon, 225 Silicates, 225 Metals |
| Component cost per unit | None |
| Upkeep per hour | 1 Carbon |
Key: brood_seeder