A living tide. Cheap, fast troops in huge numbers, strong on attack and weak on defense.
📸 Screenshot wanted: the Swarm Hive card on the Race select screen, and a colony of this Race a few days in (its own buildings visible).
Cheap early troops; large broods need steady Carbon supplies.
Use inexpensive Larval Scuttlers for early numbers, then compare the different protection and attack categories of Chitin Maulers, Spore Runners and Brood Titans. Maintain Carbon for the resulting army. Rapid Expansion needs 2 Brood Seeders per founding party, uses a ×1.5 colonization-speed multiplier and ×0.75 Exploration Data thresholds. This applies to colonization, not every army march. 🥚 Brood Chamber is defined but its clutch effects are not implemented.
Combat uses the units' individual damage and defense categories. Match the roster to the opponent rather than relying on a universal Race counter. Base-Race and variant design entries below do not promise that every listed variant feature is shipped.
| Unit | Tier | Role | Offense | Defense (kin / energy / ord) | Speed | Carry | Cost |
|---|---|---|---|---|---|---|---|
| Larval Scuttler | T1 | Combat | 24 | 12 / 2 / 8 | 137 | 60 | 35 Carbon, 10 Silicates |
| Chitin Mauler | T1 | Combat | 90 | 45 / 27 / 45 | 117 | 50 | 145 Carbon, 65 Silicates, 45 Metals |
| Spore Runner | T2 | Combat | 225 | 75 / 68 / 94 | 117 | 80 | 540 Carbon, 250 Gas |
| Brood Titan | T3 | Combat | 240 | 120 / 40 / 110 | 80 | 120 | 700 Carbon, 300 Silicates, 260 Metals |
| Brood Tender | T1 | Worker | 1 | 12 / 4 / 9 | 100 | 0 | 30 Carbon, 10 Silicates |
| Spore Carrier | T1 | Hauler | 1 | 18 / 6 / 12 | 180 | 900 | 100 Carbon, 30 Silicates, 10 Gas |
| Swarm Heavy Freighter | T2 | Hauler | 1 | 65 / 20 / 45 | 120 | 18000 | 2800 Carbon, 1200 Silicates, 400 Gas |
| Brood Seeder | T1 | Settler | 10 | 10 / 10 / 10 | 60 | 0 | 300 Carbon, 225 Silicates, 225 Metals |
| Swarm Borer | T3 | Siege | 98 | 45 / 72 / 83 | 33 | 0 | 705 Carbon, 705 Silicates, 315 Gas |
This Race has one base, open from the start, and variants that unlock after days played.
| Race | Role | What it bends | Unlock building | Unlocks after | Status |
|---|---|---|---|---|---|
| Swarm Hive | Base Race | The Hive's main identity. | Open from the start | From the start | Live |
| Tender Brood | Variant | Eggs grow faster and clutches are safer. | Egg Vault | 30 days played | Designed, not shipped |
| Guardian Brood | Variant | Defenders fight harder on ground they have long held. | Territorial Mound | 60 days played | Designed, not shipped |
| Burrowing Brood | Variant | Tunnels between your own colonies. | Burrow Network | 90 days played | Designed, not shipped |