Directorate Freighter

Art TODO

Heavy merchant. Carries 20,000 at 110 tiles/hour; low upkeep per cargo, with a large training commitment.

Role and tactics

Use this merchant for cargo shipments. Compare payload with journey time when planning supply runs; its hauling role is different from a combat army's raid loot capacity. Escort your economy with a separate military plan rather than expecting merchants to win battles.

Recruitment and sustainment

Train at 🏪 Trade Hub. The baseline for one unit is 800 seconds at trainer level 1, or 609 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Directorate Freighter card in the Trade Hub training list (portrait, stats and cost visible), playing The Human Directorate.
StatValue
RaceThe Human Directorate
RoleHauler
Training tierT2
Trained at🏪 Trade Hub
Offense1 (Kinetic melee)
Kinetic defense60
Energy defense45
Ordnance defense55
Speed110 tiles/hour
Carry capacity20000
Training time800 s per unit
Cost per unit2200 Silicates, 1800 Metals, 600 Gas
Component cost per unitNone
Upkeep per hour6 Gas

Key: directorate_freighter