👥 The Human Directorate

Tough survivors from a deathworld. Heavy armor, strong bunkers and nuclear weapons.

📸 Screenshot wanted: the Human Directorate card on the Race select screen, and a colony of this Race a few days in (its own buildings visible).

Playstyle: Defense & Heavy Weapons

Defensive infantry with heavier weapons available later.

Playing this Race

Build around infantry, medic casualty recovery and later heavy weapons. ❤️‍🩹 Bio-Recovery Ward provides wounded-troop recovery; 📋 Shift Office offers temporary overtime with fatigue afterward. 🪤 Perimeter Trap adds capture-based home defense. Plan replacement and healing costs together instead of treating casualties as entirely free to recover.

Combat uses the units' individual damage and defense categories. Match the roster to the opponent rather than relying on a universal Race counter. Base-Race and variant design entries below do not promise that every listed variant feature is shipped.

Units

UnitTierRoleOffenseDefense (kin / energy / ord)SpeedCarryCost
Syndicate VanguardT1Combat6053 / 75 / 649050120 Silicates, 100 Metals, 40 Gas
Field MedicT1Combat2749 / 26 / 387520165 Silicates, 145 Metals, 65 Gas
Assault MedicT1Combat6330 / 19 / 2410550185 Silicates, 185 Metals, 80 Gas
Directorate ScoutT1Scout2025 / 20 / 202002090 Silicates, 80 Metals, 30 Gas
Rail GuardT2Combat18098 / 75 / 86140100375 Silicates, 340 Metals, 205 Gas
Siege FoundryT2Combat270120 / 158 / 13910070650 Silicates, 565 Metals, 195 Gas
Giga-MechT3Combat520300 / 180 / 22040801200 Silicates, 1100 Metals, 400 Gas
Directorate LaborerT1Worker110 / 8 / 1090030 Carbon, 20 Silicates
Directorate HaulerT1Hauler116 / 12 / 14200100080 Silicates, 60 Metals, 20 Gas
Directorate FreighterT2Hauler160 / 45 / 55110200002200 Silicates, 1800 Metals, 600 Gas
Directorate SettlerT1Settler1010 / 10 / 10600400 Silicates, 350 Metals, 300 Carbon
Directorate BreacherT3Siege9045 / 113 / 79250895 Silicates, 995 Metals, 400 Gas

Race buildings and names

Races

This Race has one base, open from the start, and variants that unlock after days played.

RaceRoleWhat it bendsUnlock buildingUnlocks afterStatus
TerraBase RaceEarth humans, the Directorate's main identity. Field medicine is its signature.Open from the startFrom the startLive
MartiansVariantFrontier colonists: offensive medics and fast expansion with prefab outposts.Prefab Yard30 days playedDesigned, not shipped