Tough survivors from a deathworld. Heavy armor, strong bunkers and nuclear weapons.
📸 Screenshot wanted: the Human Directorate card on the Race select screen, and a colony of this Race a few days in (its own buildings visible).
Defensive infantry with heavier weapons available later.
Build around infantry, medic casualty recovery and later heavy weapons. ❤️🩹 Bio-Recovery Ward provides wounded-troop recovery; 📋 Shift Office offers temporary overtime with fatigue afterward. 🪤 Perimeter Trap adds capture-based home defense. Plan replacement and healing costs together instead of treating casualties as entirely free to recover.
Combat uses the units' individual damage and defense categories. Match the roster to the opponent rather than relying on a universal Race counter. Base-Race and variant design entries below do not promise that every listed variant feature is shipped.
| Unit | Tier | Role | Offense | Defense (kin / energy / ord) | Speed | Carry | Cost |
|---|---|---|---|---|---|---|---|
| Syndicate Vanguard | T1 | Combat | 60 | 53 / 75 / 64 | 90 | 50 | 120 Silicates, 100 Metals, 40 Gas |
| Field Medic | T1 | Combat | 27 | 49 / 26 / 38 | 75 | 20 | 165 Silicates, 145 Metals, 65 Gas |
| Assault Medic | T1 | Combat | 63 | 30 / 19 / 24 | 105 | 50 | 185 Silicates, 185 Metals, 80 Gas |
| Directorate Scout | T1 | Scout | 20 | 25 / 20 / 20 | 200 | 20 | 90 Silicates, 80 Metals, 30 Gas |
| Rail Guard | T2 | Combat | 180 | 98 / 75 / 86 | 140 | 100 | 375 Silicates, 340 Metals, 205 Gas |
| Siege Foundry | T2 | Combat | 270 | 120 / 158 / 139 | 100 | 70 | 650 Silicates, 565 Metals, 195 Gas |
| Giga-Mech | T3 | Combat | 520 | 300 / 180 / 220 | 40 | 80 | 1200 Silicates, 1100 Metals, 400 Gas |
| Directorate Laborer | T1 | Worker | 1 | 10 / 8 / 10 | 90 | 0 | 30 Carbon, 20 Silicates |
| Directorate Hauler | T1 | Hauler | 1 | 16 / 12 / 14 | 200 | 1000 | 80 Silicates, 60 Metals, 20 Gas |
| Directorate Freighter | T2 | Hauler | 1 | 60 / 45 / 55 | 110 | 20000 | 2200 Silicates, 1800 Metals, 600 Gas |
| Directorate Settler | T1 | Settler | 10 | 10 / 10 / 10 | 60 | 0 | 400 Silicates, 350 Metals, 300 Carbon |
| Directorate Breacher | T3 | Siege | 90 | 45 / 113 / 79 | 25 | 0 | 895 Silicates, 995 Metals, 400 Gas |
This Race has one base, open from the start, and variants that unlock after days played.
| Race | Role | What it bends | Unlock building | Unlocks after | Status |
|---|---|---|---|---|---|
| Terra | Base Race | Earth humans, the Directorate's main identity. Field medicine is its signature. | Open from the start | From the start | Live |
| Martians | Variant | Frontier colonists: offensive medics and fast expansion with prefab outposts. | Prefab Yard | 30 days played | Designed, not shipped |