Balanced light merchant. Carries 1,000 at 200 tiles/hour; practical for frequent small deliveries.
Use this merchant for cargo shipments. Compare payload with journey time when planning supply runs; its hauling role is different from a combat army's raid loot capacity. Escort your economy with a separate military plan rather than expecting merchants to win battles.
Train at 🏪 Trade Hub. The baseline for one unit is 40 seconds at trainer level 1, or 31 seconds at level 10, before labor and other training modifiers.
Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.
Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.
📸 Screenshot wanted: the Directorate Hauler card in the Trade Hub training list (portrait, stats and cost visible), playing The Human Directorate.
| Stat | Value |
|---|---|
| Race | The Human Directorate |
| Role | Hauler |
| Training tier | T1 |
| Trained at | 🏪 Trade Hub |
| Offense | 1 (Kinetic melee) |
| Kinetic defense | 16 |
| Energy defense | 12 |
| Ordnance defense | 14 |
| Speed | 200 tiles/hour |
| Carry capacity | 1000 |
| Training time | 40 s per unit |
| Cost per unit | 80 Silicates, 60 Metals, 20 Gas |
| Component cost per unit | None |
| Upkeep per hour | 1 Gas |
Key: directorate_hauler