Directorate Hauler

Art TODO

Balanced light merchant. Carries 1,000 at 200 tiles/hour; practical for frequent small deliveries.

Role and tactics

Use this merchant for cargo shipments. Compare payload with journey time when planning supply runs; its hauling role is different from a combat army's raid loot capacity. Escort your economy with a separate military plan rather than expecting merchants to win battles.

Recruitment and sustainment

Train at 🏪 Trade Hub. The baseline for one unit is 40 seconds at trainer level 1, or 31 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Directorate Hauler card in the Trade Hub training list (portrait, stats and cost visible), playing The Human Directorate.
StatValue
RaceThe Human Directorate
RoleHauler
Training tierT1
Trained at🏪 Trade Hub
Offense1 (Kinetic melee)
Kinetic defense16
Energy defense12
Ordnance defense14
Speed200 tiles/hour
Carry capacity1000
Training time40 s per unit
Cost per unit80 Silicates, 60 Metals, 20 Gas
Component cost per unitNone
Upkeep per hour1 Gas

Key: directorate_hauler