Balanced worker. Affordable staffing with moderate upkeep and transfer speed. Unarmed.
Staff the outpost's economy with this worker. Labor supports production, construction, crafting and training; a growing settlement needs workers as well as new buildings. Workers are an economic investment rather than a replacement for combat troops.
Train at 🛠️ Constructor Nexus. The baseline for one unit is 12 seconds at trainer level 1, or 10 seconds at level 10, before labor and other training modifiers.
Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.
Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.
📸 Screenshot wanted: the Directorate Laborer card in the Constructor Nexus training list (portrait, stats and cost visible), playing The Human Directorate.
| Stat | Value |
|---|---|
| Race | The Human Directorate |
| Role | Worker |
| Training tier | T1 |
| Trained at | 🛠️ Constructor Nexus |
| Offense | 1 (Kinetic melee) |
| Kinetic defense | 10 |
| Energy defense | 8 |
| Ordnance defense | 10 |
| Speed | 90 tiles/hour |
| Carry capacity | 0 |
| Training time | 12 s per unit |
| Cost per unit | 30 Carbon, 20 Silicates |
| Component cost per unit | None |
| Upkeep per hour | 0.5 Carbon |
Key: directorate_laborer