Fast reconnaissance and sabotage operative. Infiltrates enemy outposts to gather intel or sabotage infrastructure.
Gather information before committing an expensive army. Reconnaissance and sabotage use dedicated mission rules; ordinary combat strength is not a promise of a successful scouting mission.
This unit also qualifies for dedicated scout missions. Use information from reconnaissance to choose a force and attack category rather than guessing from the target's Race.
Train at ⚔️ Barracks. The baseline for one unit is 35 seconds at trainer level 1, or 27 seconds at level 10, before labor and other training modifiers.
Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.
Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.
📸 Screenshot wanted: the Directorate Scout card in the Barracks training list (portrait, stats and cost visible), playing The Human Directorate.
| Stat | Value |
|---|---|
| Race | The Human Directorate |
| Role | Scout |
| Training tier | T1 |
| Trained at | ⚔️ Barracks |
| Offense | 20 (Kinetic melee) |
| Kinetic defense | 25 |
| Energy defense | 20 |
| Ordnance defense | 20 |
| Speed | 200 tiles/hour |
| Carry capacity | 20 |
| Training time | 35 s per unit |
| Cost per unit | 90 Silicates, 80 Metals, 30 Gas |
| Component cost per unit | None |
| Upkeep per hour | 1 Gas |
Key: directorate_scout