Directorate Scout

Art TODO

Fast reconnaissance and sabotage operative. Infiltrates enemy outposts to gather intel or sabotage infrastructure.

Role and tactics

Gather information before committing an expensive army. Reconnaissance and sabotage use dedicated mission rules; ordinary combat strength is not a promise of a successful scouting mission.

This unit also qualifies for dedicated scout missions. Use information from reconnaissance to choose a force and attack category rather than guessing from the target's Race.

Recruitment and sustainment

Train at ⚔️ Barracks. The baseline for one unit is 35 seconds at trainer level 1, or 27 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Directorate Scout card in the Barracks training list (portrait, stats and cost visible), playing The Human Directorate.
StatValue
RaceThe Human Directorate
RoleScout
Training tierT1
Trained at⚔️ Barracks
Offense20 (Kinetic melee)
Kinetic defense25
Energy defense20
Ordnance defense20
Speed200 tiles/hour
Carry capacity20
Training time35 s per unit
Cost per unit90 Silicates, 80 Metals, 30 Gas
Component cost per unitNone
Upkeep per hour1 Gas

Key: directorate_scout