Founds a new outpost. Slow and unarmed.
Found a branch with a party of 3 settlers. Successful founding consumes the party. Secure an authorized Exploration Data slot and enough Colonization Hub capacity before training an expedition you cannot yet dispatch.
Train at 🏗️ Colonization Hub. The baseline for one unit is 240 seconds at trainer level 1, or 183 seconds at level 10, before labor and other training modifiers.
Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.
Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.
📸 Screenshot wanted: the Hegemony Colonist card in the Colonization Hub training list (portrait, stats and cost visible), playing The Ancient Hegemony.
| Stat | Value |
|---|---|
| Race | The Ancient Hegemony |
| Role | Settler |
| Training tier | T1 |
| Trained at | 🏗️ Colonization Hub |
| Offense | 10 (Kinetic melee) |
| Kinetic defense | 10 |
| Energy defense | 10 |
| Ordnance defense | 10 |
| Speed | 60 tiles/hour |
| Carry capacity | 0 |
| Training time | 240 s per unit |
| Cost per unit | 350 Silicates, 400 Metals, 250 Gas |
| Component cost per unit | None |
| Upkeep per hour | 1 Gas |
Key: hegemony_colonist