Salt-powered instruments and fast detachments. Elite units are expensive to replace.
📸 Screenshot wanted: the Ancient Hegemony card on the Race select screen, and a colony of this Race a few days in (its own buildings visible).
Fast specialists that are expensive to replace.
Combine fast Aegis Runners with specialized advanced troops, choosing by the target's actual defenses. 📡 Forecast Station extends weather information, while the 🛡️ Bunker hides part of the stockpile from raids. 🏛️ Collector Spire processes Salt from enemy Swarm casualties within its throughput limit. Ancient Heroes can earn and spend Insight; this does not grant the same ability to other Races.
Combat uses the units' individual damage and defense categories. Match the roster to the opponent rather than relying on a universal Race counter. Base-Race and variant design entries below do not promise that every listed variant feature is shipped.
| Unit | Tier | Role | Offense | Defense (kin / energy / ord) | Speed | Carry | Cost |
|---|---|---|---|---|---|---|---|
| Aegis Runner | T1 | Combat | 98 | 53 / 38 / 41 | 126 | 45 | 155 Silicates, 125 Metals, 70 Gas |
| Hard-Light Guardian | T2 | Combat | 68 | 173 / 103 / 128 | 224 | 35 | 285 Silicates, 250 Metals, 175 Gas |
| Phase Lancer | T2 | Combat | 210 | 90 / 309 / 169 | 182 | 65 | 545 Metals, 730 Gas |
| Aegis Sniper | T3 | Combat | 700 | 50 / 60 / 45 | 120 | 40 | 900 Metals, 800 Gas |
| Hegemony Technician | T1 | Worker | 1 | 8 / 16 / 7 | 80 | 0 | 25 Carbon, 25 Silicates, 15 Metals |
| Hegemony Transport | T1 | Hauler | 1 | 10 / 22 / 8 | 250 | 800 | 80 Silicates, 80 Metals, 30 Gas |
| Hegemony Heavy Freighter | T2 | Hauler | 1 | 35 / 80 / 30 | 150 | 16000 | 2200 Silicates, 2100 Metals, 700 Gas |
| Hegemony Colonist | T1 | Settler | 10 | 10 / 10 / 10 | 60 | 0 | 350 Silicates, 400 Metals, 250 Gas |
| Hegemony Breaker | T3 | Siege | 75 | 45 / 197 / 101 | 35 | 0 | 1040 Silicates, 935 Metals, 415 Gas |
This Race has one base, open from the start, and variants that unlock after days played.
| Race | Role | What it bends | Unlock building | Unlocks after | Status |
|---|---|---|---|---|---|
| Ancient Hegemony | Base Race | The Hegemony's main identity. | Open from the start | From the start | Live |
| Salt-Lusted | Variant | Steep Salt into foresight; go without and research slows. | Steeping Chamber | 30 days played | Designed, not shipped |
| Harvest Wardens | Variant | Recurring harvests with bigger yields. | Harvest Ledger | 60 days played | Designed, not shipped |
| Displacement Artificers | Variant | Store resources out of reach, then recall them later. | Displacement Vault | 90 days played | Designed, not shipped |