Brood Tender

Art TODO

Rapid-grown worker. Cheap and quick to replace or transfer, but hungry and vulnerable to energy weapons. Unarmed.

Role and tactics

Staff the outpost's economy with this worker. Labor supports production, construction, crafting and training; a growing settlement needs workers as well as new buildings. Workers are an economic investment rather than a replacement for combat troops.

Recruitment and sustainment

Train at 🛠️ Constructor Nexus. The baseline for one unit is 8 seconds at trainer level 1, or 7 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Brood Tender card in the Constructor Nexus training list (portrait, stats and cost visible), playing The Swarm Hive.
StatValue
RaceThe Swarm Hive
RoleWorker
Training tierT1
Trained at🛠️ Constructor Nexus
Offense1 (Kinetic melee)
Kinetic defense12
Energy defense4
Ordnance defense9
Speed100 tiles/hour
Carry capacity0
Training time8 s per unit
Cost per unit30 Carbon, 10 Silicates
Component cost per unitNone
Upkeep per hour0.65 Carbon

Key: swarm_tender