🔥 Alloy Foundry

Art TODO

+5% Metal production per level.

Strategic role

Amplify Metal field production for industry and advanced military spending. Check whether the shortage is raw Metals or a finished component before investing.

Requirements and progression

To establish this building, you need 🏛️ Main Building level 1; 🪙 Rare-Metal Mine level 5; research: Amplifier Engineering.

For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.

Power planning

Built draw is the standing load; active draw is additional demand while the building works. Compare both with generation and battery discharge capacity. Higher levels can raise demand as well as output; use the level table rather than assuming a linear power cost.

📸 Screenshot wanted: the Alloy Foundry detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
StatValue
Max level5
Level 1 cost200 Carbon, 450 Silicates, 510 Metals, 120 Gas
Cost growth per level×1.8
Base build time16 s
Build time exponent2.2
Max per outpostUnlimited
Power draw at level 1 (built)3 MW

Level by level

Base numbers, before any research, Race, tile or build-speed bonus.

LevelCost to reachBuild timePower draw (built / active)
1200 Carbon, 450 Silicates, 510 Metals, 120 Gas16s3 / 0 MW
2360 Carbon, 810 Silicates, 920 Metals, 215 Gas29s3.84 / 0 MW
3650 Carbon, 1460 Silicates, 1650 Metals, 390 Gas49s4.92 / 0 MW
41165 Carbon, 2625 Silicates, 2975 Metals, 700 Gas1m 18s6.29 / 0 MW
52100 Carbon, 4725 Silicates, 5355 Metals, 1260 Gas2m 02s8.05 / 0 MW

Key: alloy_foundry