Each kit speeds up research by 10%.
Accelerate research after the hub and project inputs are in place. Speed helps a busy research queue; it does not bypass a project's prerequisite research or payment.
To establish this building, you need 🏛️ Main Building level 1; 🔬 Research Hub level 1.
For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.
The building definition has no direct structural or active power upkeep. Check the powered extractors, crafting and recruitment that support its use when planning the wider grid.
📸 Screenshot wanted: the Field Research Kit detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
| Stat | Value |
|---|---|
| Max level | 1 |
| Level 1 cost | 150 Silicates, 90 Metals, 60 Gas |
| Cost growth per level | ×1.28 |
| Base build time | 20 s |
| Build time exponent | 2.2 |
| Max per outpost | Unlimited |
Base numbers, before any research, Race, tile or build-speed bonus.
| Level | Cost to reach | Build time |
|---|---|---|
| 1 | 150 Silicates, 90 Metals, 60 Gas | 2m 30s |
Key: field_research_kit