Runs account-wide research, one project at a time. Build it in your capital.
Run account-wide unlock projects from the capital. There is one active project at a time, so prioritize the building, unit, recipe or automation you will use next.
To establish this building, you need 🏛️ Main Building level 5; the capital outpost.
For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.
Direct building dependencies: 🛰️ Field Research Kit (level 1 required here).
The building definition has no direct structural or active power upkeep. Check the powered extractors, crafting and recruitment that support its use when planning the wider grid.
📸 Screenshot wanted: the Research Hub detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
| Stat | Value |
|---|---|
| Max level | 1 |
| Level 1 cost | 300 Silicates, 260 Metals, 120 Gas |
| Cost growth per level | ×1.28 |
| Base build time | 30 s |
| Build time exponent | 2.2 |
| Max per outpost | 1 |
Base numbers, before any research, Race, tile or build-speed bonus.
| Level | Cost to reach | Build time |
|---|---|---|
| 1 | 300 Silicates, 260 Metals, 120 Gas | 3m 45s |
Key: research_hub