Extends the weather forecast by 12 hours per level and improves its accuracy.
See farther ahead in the weather forecast to plan power and production. A forecast provides information rather than immunity to the predicted conditions. Building it also consumes an Advanced Sensor Core.
To establish this building, you need 🏛️ Main Building level 1; 🧠 Neural Archive level 5; research: Sensor Arrays; the Race restriction shown in the statistics below; 1 Advanced Sensor Core for construction.
For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.
The building definition has no direct structural or active power upkeep. Check the powered extractors, crafting and recruitment that support its use when planning the wider grid.
📸 Screenshot wanted: the Forecast Station detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
| Stat | Value |
|---|---|
| Available to | The Ancient Hegemony |
| Max level | 10 |
| Level 1 cost | 180 Silicates, 160 Metals, 90 Gas |
| Cost growth per level | ×1.28 |
| Base build time | 7 s |
| Build time exponent | 2.2 |
| Max per outpost | Unlimited |
Base numbers, before any research, Race, tile or build-speed bonus.
| Level | Cost to reach | Build time |
|---|---|---|
| 1 | 180 Silicates, 160 Metals, 90 Gas | 53s |
| 2 | 230 Silicates, 205 Metals, 115 Gas | 1m 39s |
| 3 | 295 Silicates, 260 Metals, 145 Gas | 2m 42s |
| 4 | 375 Silicates, 335 Metals, 190 Gas | 4m 01s |
| 5 | 485 Silicates, 430 Metals, 240 Gas | 5m 39s |
| 6 | 620 Silicates, 550 Metals, 310 Gas | 7m 35s |
| 7 | 790 Silicates, 705 Metals, 395 Gas | 9m 49s |
| 8 | 1015 Silicates, 900 Metals, 505 Gas | 12m 23s |
| 9 | 1295 Silicates, 1155 Metals, 650 Gas | 15m 16s |
| 10 | 1660 Silicates, 1475 Metals, 830 Gas | 18m 29s |
Key: forecast_station