🌀 Gas Compression Hub

Art TODO

+5% Gas production per level.

Strategic role

Amplify Gas field production when advanced inputs and upkeep are competing for supply. Include the amplifier's own grid demand in the upgrade plan.

Requirements and progression

To establish this building, you need 🏛️ Main Building level 1; 💨 Gas Vent level 5; research: Amplifier Engineering.

For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.

Power planning

Built draw is the standing load; active draw is additional demand while the building works. Compare both with generation and battery discharge capacity. Higher levels can raise demand as well as output; use the level table rather than assuming a linear power cost.

📸 Screenshot wanted: the Gas Compression Hub detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
StatValue
Max level5
Level 1 cost500 Carbon, 440 Silicates, 380 Metals, 1240 Gas
Cost growth per level×1.8
Base build time7 s
Build time exponent2.2
Max per outpostUnlimited
Power draw at level 1 (built)3 MW

Level by level

Base numbers, before any research, Race, tile or build-speed bonus.

LevelCost to reachBuild timePower draw (built / active)
1500 Carbon, 440 Silicates, 380 Metals, 1240 Gas7s3 / 0 MW
2900 Carbon, 790 Silicates, 685 Metals, 2230 Gas16s3.84 / 0 MW
31620 Carbon, 1425 Silicates, 1230 Metals, 4020 Gas29s4.92 / 0 MW
42915 Carbon, 2565 Silicates, 2215 Metals, 7230 Gas48s6.29 / 0 MW
55250 Carbon, 4620 Silicates, 3990 Metals, 13015 Gas1m 16s8.05 / 0 MW

Key: gas_compression_hub