🌐 Global Commerce Exchange

Art TODO

Speeds merchant cargo runs and Exchange purchases by 10% per level; reduces market fees by 5% per level, up to 50%.

Strategic role

Improve exchange delivery speed and reduce fees. It pays off through repeated trade activity; a self-sufficient outpost may benefit more from another immediate production upgrade.

Requirements and progression

To establish this building, you need 🏛️ Main Building level 1; 🏪 Trade Hub level 10; 💱 Exchange Nexus level 10.

For later upgrades, the Main Building must also reach the target level. The level table shows the resource and time investment before bonuses.

Power planning

The building definition has no direct structural or active power upkeep. Check the powered extractors, crafting and recruitment that support its use when planning the wider grid.

📸 Screenshot wanted: the Global Commerce Exchange detail panel in a colony (level, upgrade cost and its main controls visible). If the building has a Race name, one shot per Race is ideal.
StatValue
Max level10
Level 1 cost5000 Carbon, 8000 Silicates, 8000 Metals, 3000 Gas
Cost growth per level×1.28
Base build time900 s
Build time exponent1
Max per outpost1

Level by level

Base numbers, before any research, Race, tile or build-speed bonus.

LevelCost to reachBuild time
15000 Carbon, 8000 Silicates, 8000 Metals, 3000 Gas15m 00s
220000 Carbon, 32000 Silicates, 32000 Metals, 12000 Gas30m 00s
345000 Carbon, 72000 Silicates, 72000 Metals, 27000 Gas45m 00s
480000 Carbon, 128000 Silicates, 128000 Metals, 48000 Gas1h 00m
5125000 Carbon, 200000 Silicates, 200000 Metals, 75000 Gas1h 15m
6180000 Carbon, 288000 Silicates, 288000 Metals, 108000 Gas1h 30m
7245000 Carbon, 392000 Silicates, 392000 Metals, 147000 Gas1h 45m
8320000 Carbon, 512000 Silicates, 512000 Metals, 192000 Gas2h 00m
9405000 Carbon, 648000 Silicates, 648000 Metals, 243000 Gas2h 15m
10500000 Carbon, 800000 Silicates, 800000 Metals, 300000 Gas2h 30m

Key: global_commerce_exchange