Fast skirmisher. Good for quick strikes and scouting.
Use this unit in an attacking force or defending garrison. Choose its damage category against the enemy's defenses, and compare its protection with the attacks you expect to face.
This unit also qualifies for dedicated scout missions. Use information from reconnaissance to choose a force and attack category rather than guessing from the target's Race.
Its highest per-unit defense is against kinetic attacks; its lowest is against energy. Reinforce the weaker matchup with suitable defenders instead of assuming one troop type covers every threat.
For a different attack category in this Race's roster, compare Hard-Light Guardian, Phase Lancer, Aegis Sniper. Mixing categories changes which enemy defenses matter; it is not a free damage bonus.
Train at ⚔️ Barracks. The baseline for one unit is 58 seconds at trainer level 1, or 45 seconds at level 10, before labor and other training modifiers.
Higher trainer levels shorten the queue but do not remove recruitment costs. This unit's listed recruitment inputs are raw resources, so it does not need a component stockpile. Keep the hourly upkeep listed below funded as the force grows.
Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.
📸 Screenshot wanted: the Aegis Runner card in the Barracks training list (portrait, stats and cost visible), playing The Ancient Hegemony.
| Stat | Value |
|---|---|
| Race | The Ancient Hegemony |
| Role | Combat |
| Training tier | T1 |
| Trained at | ⚔️ Barracks |
| Offense | 98 (Kinetic melee) |
| Kinetic defense | 53 |
| Energy defense | 38 |
| Ordnance defense | 41 |
| Speed | 126 tiles/hour |
| Carry capacity | 45 |
| Training time | 58 s per unit |
| Cost per unit | 155 Silicates, 125 Metals, 70 Gas |
| Component cost per unit | None |
| Upkeep per hour | 1 Gas |
Key: aegis_runner