Directorate Breacher

Art TODO

Siege unit. Survivors damage the target building.

Role and tactics

Bring this unit when the objective includes structural damage. Siege damage is delivered by survivors after combat, so pair siege engines with troops that can win the battle rather than sending an unsupported demolition force.

Its highest per-unit defense is against energy attacks; its lowest is against kinetic. Reinforce the weaker matchup with suitable defenders instead of assuming one troop type covers every threat.

For a different attack category in this Race's roster, compare Syndicate Vanguard, Field Medic, Assault Medic. Mixing categories changes which enemy defenses matter; it is not a free damage bonus.

Recruitment and sustainment

Train at 🏭 Siege Workshop after completing Directorate Breacher Protocols research. The baseline for one unit is 418 seconds at trainer level 1, or 318 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. Prepare the required whole components at the 🏭 Fabricator before recruiting. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Directorate Breacher card in the Siege Workshop training list (portrait, stats and cost visible), playing The Human Directorate.
StatValue
RaceThe Human Directorate
RoleSiege
Training tierT3
Trained at🏭 Siege Workshop
Offense90 (Heavy ordnance)
Kinetic defense45
Energy defense113
Ordnance defense79
Speed25 tiles/hour
Carry capacity0
Training time418 s per unit
Cost per unit895 Silicates, 995 Metals, 400 Gas
Component cost per unit1 Fissile charge
Upkeep per hour3 Gas
Siege damage per surviving unit20

Key: directorate_breacher