Siege Foundry

Art TODO

Mobile mortar. Good against buildings and walls.

Role and tactics

Use this unit in an attacking force or defending garrison. Choose its damage category against the enemy's defenses, and compare its protection with the attacks you expect to face.

Its highest per-unit defense is against energy attacks; its lowest is against kinetic. Reinforce the weaker matchup with suitable defenders instead of assuming one troop type covers every threat.

For a different attack category in this Race's roster, compare Syndicate Vanguard, Field Medic, Assault Medic. Mixing categories changes which enemy defenses matter; it is not a free damage bonus.

Recruitment and sustainment

Train at 💪 Elite Training Bay after completing Siege Foundry Protocols research. The baseline for one unit is 141 seconds at trainer level 1, or 108 seconds at level 10, before labor and other training modifiers.

Higher trainer levels shorten the queue but do not remove recruitment costs. Prepare the required whole components at the 🏭 Fabricator before recruiting. Keep the hourly upkeep listed below funded as the force grows.

Race context

Compare this unit with the rest of its Race roster. Its statistics and mission role determine its strengths; there is no blanket racial damage-vulnerability multiplier.

📸 Screenshot wanted: the Siege Foundry card in the Elite Training Bay training list (portrait, stats and cost visible), playing The Human Directorate.
StatValue
RaceThe Human Directorate
RoleCombat
Training tierT2
Trained at💪 Elite Training Bay
Offense270 (Heavy ordnance)
Kinetic defense120
Energy defense158
Ordnance defense139
Speed100 tiles/hour
Carry capacity70
Training time141 s per unit
Cost per unit650 Silicates, 565 Metals, 195 Gas
Component cost per unit2 Fissile charge
Upkeep per hour4 Gas

Key: siege_foundry