Gas supports advanced construction, military inputs and recurring upkeep. Fueled generation can compete for the same supply, making the net balance more useful than the extractor's gross output alone.
Develop 💨 Gas Vent for recurring supply. The table below is one field's base output, not the outpost's net income: labor, bonuses, power availability and spending can change the usable balance.
Field upgrades use increasingly expensive cost curves. Compare another field upgrade with the wider costs of founding and staffing another outpost when local capacity is constrained. Expansion requires settlers, a Colonization Hub and account-wide Exploration Data, rather than simply buying unlimited fields.
Plan 📦 Warehouse capacity and cargo deliveries alongside output. Saving for a major purchase is easier when storage and the destination's supply chain are ready before the next production increase.
| Stat | Value |
|---|---|
| Category | Kinetic catalyst |
| Produced by | 💨 Gas Vent |
Base output of one 💨 Gas Vent at each level, before research, Race or tile bonuses.
| Level | Per hour |
|---|---|
| 1 | 30 |
| 2 | 70 |
| 3 | 120 |
| 4 | 180 |
| 5 | 260 |
| 6 | 365 |
| 7 | 495 |
| 8 | 665 |
| 9 | 880 |
| 10 | 1160 |
| 11 | 1510 |
| 12 | 1965 |
| 13 | 2545 |
| 14 | 3290 |
| 15 | 4240 |
| 16 | 5455 |
| 17 | 7015 |
| 18 | 9010 |
| 19 | 11560 |
| 20 | 14825 |
Key: volatile_gases